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CookieOfFortune

CookieOfFortune@lemmy.world
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Can probably work with a cyclist with a light. But in any case it’s not as big of a deal as a pedestrian or cyclist. Anyways brighter lights might be safer since the driver can more easily see pedestrians and cyclists.

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The adaptive headlights that fix this are not legal in the US, but in other countries they can be used and will selectively dim parts of their light beams that point at other cars.

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Don’t cheap out on the CGI. It was distractingly bad. And have an actual final battle.

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That’s a pretty bad example since most functional frameworks include an any or some function that returns early.

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I mean aren’t those just issues that any business venture has to deal with? I don’t think the game type matters per se. It’s more a problem of poor business decision making. I don’t think there’s anything fundamentally wrong with chasing trends and they certainly had the right budget. $100m+ is hardly chump change but taking 8 years really put them quite behind.

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It’s not like any game is completely original anyways. They all take inspiration from games that come before, some more than others.

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I mean it tends to show up in the FE due to JS being fundamentally callback based. You’re basically responding to events and the like. Unfortunately the language was not designed for reactivity so they’re all added on via frameworks.

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Wow this is a reference from my childhood. Feeling old now.

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Yeah, while transit exists in SF… it’s not great.

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This is great! I’ve always felt my color recognition is different from my wife’s so now we can compare.

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